ScvDPS

> Built for players. Powered by pixels.

Your rotation.
On autopilot.

ScvDPS watches your skill bar, detects cooldowns from the screen, and executes your rotation through dedicated USB hardware—so you can stay focused on the fight.

Screen-based detectionUnlimited game profiles Local processing

Built for your games

One app.
Every game.

Create a profile for each game. ScvDPS keeps its target window, skill images, rotation, timing, and input path together, without locking the workflow to a single title.

How It works

From pixels.
To keypress.

One continuous path from the game window to your selected input device.

Step 01Screen detection

ScvDPS captures the selected game window and compares the skill bar against images stored in your game profile.

InputGame windowOutputSkill match

Interactive playground

Build a rotation.
Watch every decision.

Configure each skill, then follow ScvDPS as it scans from L and presses the first available action.

Live statusReady to run the rotationPriority L → O → C → M → A → I
Selected skill

O configuration

repeat
Skill behavior
Presses before cooldown
Global action delay

Applied after the selected skill's animation, before the next scan.

Authoritative clock

Event log

0/48
00:00.00

Keypresses will appear here.

Built into ScvDPS

The controls you need.
Nothing in the way.

Configuration stays explicit and profile-based, so the app behaves the way your rotation expects.

Configurable detection

Choose exact or confidence-based image matching for each profile.

Controlled timing

Tune action delay and keypress latency around your setup.

Rotation profiles

Save rotations, skill images, target windows, and input choices together.

Local processing

Screen capture, detection, and input logic run on your Windows PC.

Game-window targeting

Point each profile at the game window and screen regions you configure.

Authenticated updates

Subscriber releases use the app's signed-in update flow.